Game UX Summit 2021
I had the honour to join the „Ask us anything“ session for the Game UX Summit 2021. In this session, I gave feedback to 2 selected students on their application…
I had the honour to join the „Ask us anything“ session for the Game UX Summit 2021. In this session, I gave feedback to 2 selected students on their application…
I had the pleasure to do a podcast with other tech experts for Evolution exchange on the topic: „UX or game design, what comes first“.It was a lot of fun…
For the event series +1000XP I gave a lecture on user experience design and user interface design in videogames for students of the Macromedia University of Applied Sciences. After the…
Wrote a short article for the webpage www.interfaceingame.com a very cool resource website for a collection of video games interfaces. A great resource to explore and find inspiration for your…
Worked as the Senior Experience Designer within Electronic Arts Ghost Team on EA’s first-ever cross-play title: Need for Speed Heat. Get an in-depth understanding of how the we brought crossplay…
Did a short interview about how I’ve got into the game industry and some tips for people who wants to join. Have fun 😊 very nice project from Johanna Daher…
The Games Academy asked me for a (spontaneous) short questionnaire about my professional career path and some insights. Funny session.
I did a short questionnaire for the games webmagazin “GamesWirtschaft” about leaving Germany as a development country and working abroad. I tell a bit about EA, Guildford and funny characteristics…
Für die Making Games habe ich in der aktuellen Ausgabe einen Artikel über “Gamification – Spielerisch Mehrwert schaffen” geschrieben. Für alle Interessenten kauft euch das tolle Magazin GAMIFICATION – SPIELERISCH…
What defines good UI design in video games? How did it evolve over time? And what significant procedures and steps are there in terms of platforms, genre and design? Articel…
Free UI work for a puzzle-type fictional mobile Game called „Mystic Temple Saga:
Agile development at Palmer Hargreaves. In future, jobs will be divided into different statuses via an Agile Board: Backlog, Tasks, In Progress, Waiting for Approval and Done. As soon as…
Sieht gut aus, macht Spaß und unterstützt fast nebenbei einen guten Zweck: Warum mit „Flappy Angel“ in diesem Jahr ein Engel für die Kunden von Palmer Hargreaves die Weihnachtsgrüße überbringt. Und…
Für die Indie Arena wurde für das Spiel “MODSORK” vom Game Designer David Canela einen Messestand in Form einer Arcade Machine erstellt: